Autodesk 3d studio max 2013 mac
If you're familiar with the Booleon operation, 3ds Max is also known to work much easier and smoothly than in Maya. It may seem like a simple command is not a big deal, but it can actually go along way.
If you're going to get into the architectural visualization like interiors and buildings, 3ds Max really caters to this type of artist, giving you the option of 3ds Max Design which is a favorite program among architects and designers. Modeling in Maya is a little less forgiving, and some complex models can be a little harder to accomplish, but with the release of Maya and the modeling toolkit it has brought in some very powerful modeling tools that really begins to level the playing field, with some great re-topology tools and a faster workflow.
Animation For the most part, Maya has been known to be a much more powerful application when it comes to animation , with a huge library of animation tools.
3ds Max vs. Maya: Is One Better than the Other?
It's also very customizable if you know a bit of MEL or Python which are the scripting languages in Maya. For example, Blue Sky Studios uses Maya for all their animation and rigging tasks. That's not to say animation in 3ds Max is bad, not in the slightest, and for the most part the exact same animation could be accomplished in either application, but when it comes to ease of use, and the amount of tools available, Maya is the stronger of the two. Rigging When it comes to rigging , Maya pulls ahead slightly in this category as well. However, it does require a bit more programming in MEL if you want to create complex character rigs.
Now, with 3ds Max it can be a bit easier to rig , but you can create complex rigs in Maya that might be very difficult to achieve in 3ds Max. Where Maya Shines Maya's proprietary scripting language MEL is highly customizable, and that is one reason why Maya can be found a lot in the film industry because studios like to be able to create their own set of tools that can help them achieve their job much easier.
Maya has really been know as the go-to app for 3D animators among the industry for its robust rigging and animation tools and its animator friendly workflow. You also have the choice of Maya LT which is a huge benefit among new game developers as it's a relatively cheap subscription cost, of course, you don't have access to as many of the features of the full version of Maya, but you still have the most important to a game designer, like modeling, animation and texturing.
Where 3ds Max Shines 3ds Max has been known for its powerful modeling tools, allowing you to create complex 3D models with a very fast workflow and robust modifiers, with the entire poly modeling tools contained in one area of the UI. It also has some really great architectural visualization capabilities that Maya really doesn't have.
If you're brand new to CG 3ds Max can be a little simpler to grasp, and can seem a little less daunting than Maya, making it a bit more user friendly. The Big Factor The biggest factor of choosing between the two actually has nothing to do with the application's toolset, but your operating system. The Verdict You should really know what you're going to use the app for; because this can help you decide which program to choose, and each program has different strengths when it comes to the different tasks, like modeling, or animation. If you want to get into character animation, Maya may be the best choice.
However, 3ds Max still has great animation capabilities, but Maya has a slight edge over it with its deeper list of tools. When it comes to modeling, either software is going to get the job done; it really comes down to which workflow you like more. If you're going to be doing a lot of architectural visualization then 3ds Max is probably going to be your best bet. Of course, you can do architectural work in Maya, but 3ds Max Design is integrated with some of the other design software like AutoCAD.
There's going to be some mixed opinions about the different applications. Someone who's used 3ds Max for years might say Maya is not a good choice, and similarly a Maya vet might say 3ds Max is a weaker program.
In most cases, that may be true -- for them. Once you get familiar with a particular interface and workflow, it can be a lot faster to move around with that workflow than to try another workflow. But when you're first starting out and looking to learn something new, it really comes down to personal preference for one simple reason: At the end of the day their purposes are similar and a lot of the tools accomplish the exact same thing.
For example, there's the extrude command in both applications, and you're able to set keyframes and have access to a curve editor.
It's up to you, the artist, to determine how those tools are used in different ways to achieve great things. The best option is to try a free trial for both applications, and test the waters, see which workflows you like more.
Autodesk 3ds Max
If you're a more experienced artist who has been learning a specific program, and suddenly you're wondering, "Have I been learning the wrong program this whole time? NURBS in 3dsmax is a "legacy feature" none of the features were ever updated since version 4 and have been ignored by the development teams over the past decade. An alternative to polygons, it gives a smoothed out surface that eliminates the straight edges of a polygon model.
NURBS is a mathematically exact representation of freeform surfaces like those used for car bodies and ship hulls, which can be exactly reproduced at any resolution whenever needed. Because they are generated mathematically, NURBS objects have a parameter space in addition to the 3D geometric space in which they are displayed. Specifically, an array of values called knots specifies the extent of influence of each control vertex CV on the curve or surface.
Knots are invisible in 3D space and you can't manipulate them directly, but occasionally their behavior affects the visible appearance of the NURBS object. Parameter space is one-dimensional for curves, which have only a single U dimension topologically, even though they exist geometrically in 3D space. Surfaces have two dimensions in parameter space, called U and V.
NURBS curves and surfaces have the important properties of not changing under the standard geometric affine transformations Transforms , or under perspective projections. The CVs have local control of the object: You can override this property by using the Soft Selection controls.
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Also, the control lattice that connects CVs surrounds the surface. This is known as the convex hull property. Surface tool was originally a 3rd party plugin, but Kinetix acquired and included this feature since version 3.
It is often seen as an alternative to "mesh" or "nurbs" modeling, as it enables a user to interpolate curved sections with straight geometry for example a hole through a box shape. Although the surface tool is a useful way to generate parametrically accurate geometry, it lacks the "surface properties" found in the similar Edit Patch modifier, which enables a user to maintain the original parametric geometry whilst being able to adjust "smoothing groups" between faces. This is a basic method, in which one models something using only boxes, spheres, cones, cylinders and other predefined objects from the list of Predefined Standard Primitives or a list of Predefined Extended Primitives.
One may also apply boolean operations, including subtract, cut and connect. For example, one can make two spheres which will work as blobs that will connect with each other. These are called metaballs.
3ds Max | 3D Modeling, Animation & Rendering Software | Autodesk
Earlier versions up to and including 3D Studio Max R3. Current versions require online registration. Due to the high price of the commercial version of the program, Autodesk also offers a free student version, which explicitly states that it is to be used for "educational purposes only". The student version has identical features to the full version, but is only for single use and cannot be installed on a network.
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The student license expires after three years, at which time the user, if they are still a student, may download the latest version, thus renewing the license for another three years. From Wikipedia, the free encyclopedia. Autodesk 3ds Max Developer s Autodesk, Inc. Further information: List of films made with Autodesk 3ds Max. Main article: Polygon modeling. Some of the 3ds Max Primitives as they appear in the wireframe view of 3ds Max 9. Box top right , Cone top center , Pyramid top left , Sphere bottom left , Tube bottom center and Geosphere bottom right.
Torus Knot top left , ChamferCyl top center , Hose top right , Capsule bottom left , Gengon bottom, second from left , OilTank bottom, second from right and Prism bottom right. Comparison Category List 3D modeling 3D rendering. Digital compositing software. Retrieved from " https: Hidden categories: Webarchive template wayback links Use mdy dates from September Pages using deprecated image syntax All articles with specifically marked weasel-worded phrases Articles with specifically marked weasel-worded phrases from December All articles with unsourced statements Articles with unsourced statements from June Commons category link is on Wikidata Articles with Curlie links.